Asia Pacific Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity

123 pages | Grace Market Data
Asia Pacific digital gaming market will grow by 10.4% annually with a total addressable market cap of $708.3 billion over 2020-2026.
Highlighted with 33 tables and 51 figures, this 123-page report “Asia Pacific Digital Gaming Market 2020-2026 by Device (Mobile, PC, Console), Platform, Audience, Business Mode, Distribution Channel, and Country: Trend Forecast and Growth Opportunity” is based on a holistic research of the entire Asia Pacific digital gaming market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2026 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Asia Pacific digital gaming market in every aspect of the classification from perspectives of Device, Platform, Audience, Business Mode, Distribution Channel, and Country.

Based on Device, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
Mobile Devices Based Gaming
• Smartphones
• Tablets
• Other Mobile Devices
PC Based Gaming
• Boxed and Downloaded PC Games
• Browser PC Games
Console Units Based Gaming
Other Devices Based Gaming

Based on Platform, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Offline Gaming
• Cloud Gaming
• Online Gaming

Based on Audience, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Social Gamers
• Serious Gamers
• Core Gamers

Based on Business Mode, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Paymium
• Freemium
• Subscription
• Advertising
• Player to Player
• Microtransaction

Based on Distribution Channel, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2026 included in each section.
• Retail Channels
• Online Channels

Geographically, the following national/local markets are fully investigated:
• Japan
• China
• South Korea
• Australia
• India
• Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
For each aforementioned country, detailed analysis and data for annual revenue are available for 2019-2026. The breakdown of key national markets by Device, Platform, and Business Model over the forecast years is also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in Asia Pacific digital gaming market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
APAR GAMES
Apple Inc
Electronic Arts Inc
Facebook Inc
Google Inc
International Business Machines Corp
Kabam
King Digital Entertainment Plc
Microsoft Corporation
NetEase Inc
Nintendo Co., Ltd.
NVidia Corporation
Rockstar Games Inc
Rolocule
Samsung Electronics Co Ltd
Sega Games Co. Ltd
Sony Corporation
Supercell Oy
Tapinator, Inc
Tencent Holdings Ltd
Ubisoft Inc
Visa Inc
Zatun
Zynga Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 Introduction 7

1.1 Industry Definition and Research Scope 7

1.1.1 Industry Definition 7

1.1.2 Research Scope 8

1.2 Research Methodology 11

1.2.1 Overview of Market Research Methodology 11

1.2.2 Market Assumption 12

1.2.3 Secondary Data 12

1.2.4 Primary Data 12

1.2.5 Data Filtration and Model Design 14

1.2.6 Market Size/Share Estimation 15

1.2.7 Research Limitations 16

1.3 Executive Summary 17

2 Market Overview and Dynamics 20

2.1 Market Size and Forecast 20

2.1.1 Impact of COVID-19 on the Market 21

2.2 Major Growth Drivers 23

2.3 Market Restraints and Challenges 26

2.4 Emerging Opportunities and Market Trends 29

2.5 Porter’s Fiver Forces Analysis 33

3 Segmentation of Asia Pacific Market by Device 37

3.1 Market Overview by Device 37

3.2 Mobile Devices Based Gaming 39

3.2.1 Smartphones 41

3.2.2 Tablets 42

3.2.3 Other Mobile Devices 43

3.3 PC Based Gaming 44

3.3.1 Boxed and Downloaded PC Games 45

3.3.2 Browser PC Games 46

3.4 Console Units Based Gaming 47

3.5 Other Devices Based Gaming 48

4 Segmentation of Asia Pacific Market by Platform 49

4.1 Market Overview by Platform 49

4.2 Offline Gaming 51

4.3 Cloud Gaming 52

4.4 Online Gaming 53

5 Segmentation of Asia Pacific Market by Audience 54

5.1 Market Overview by Audience 54

5.2 Social Gamers 56

5.3 Serious Gamers 57

5.4 Core Gamers 58

6 Segmentation of Asia Pacific Market by Business Mode 59

6.1 Market Overview by Business Mode 59

6.2 Paymium 62

6.3 Freemium 63

6.4 Subscription 64

6.5 Advertising 65

6.6 Player to Player 66

6.7 Microtransaction 67

7 Segmentation of Asia Pacific Market by Distribution Channel 68

7.1 Market Overview by Distribution Channel 68

7.2 Retail Channels 70

7.3 Online Channels 71

8 Asia-Pacific Market 2019-2026 by Country 72

8.1 Overview of Asia-Pacific Market 72

8.2 China 75

8.3 Japan 77

8.4 India 80

8.5 Australia 82

8.6 South Korea 84

8.7 Rest of APAC Region 86

9 Competitive Landscape 88

9.1 Overview of Key Vendors 88

9.2 New Product Launch, Partnership, Investment, and M&A 91

9.3 Company Profiles 92

APAR GAMES 92

Apple Inc 94

Electronic Arts Inc 95

Facebook Inc 96

Google Inc 97

International Business Machines Corp 98

Kabam 99

King Digital Entertainment Plc 100

Microsoft Corporation 101

NetEase Inc 102

Nintendo Co., Ltd. 103

NVidia Corporation 104

Rockstar Games Inc 105

Rolocule 106

Samsung Electronics Co Ltd 107

Sega Games Co. Ltd 108

Sony Corporation 109

Supercell Oy 110

Tapinator, Inc 111

Tencent Holdings Ltd 112

Ubisoft Inc 113

Visa Inc 114

Zatun 115

Zynga Inc. 116

10 Investing in Asia Pacific Market: Risk Assessment and Management 117

10.1 Risk Evaluation of Asia Pacific Market 117

10.2 Critical Success Factors (CSFs) 120

Related Reports and Products 123

Table 1. Snapshot of Asia Pacific Digital Gaming Market, 2019-2026 18

Table 2. Main Product Trends and Market Opportunities in Asia Pacific Digital Gaming Market 29

Table 3. Asia Pacific Digital Gaming Market by Device, 2015-2026, $ bn 37

Table 4. Asia Pacific Digital Gaming Market: Mobile Devices Based Gaming by Segment, 2015-2026, $ bn 40

Table 5. Asia Pacific Digital Gaming Market: PC Based Gaming by Segment, 2015-2026, $ bn 44

Table 6. Asia Pacific Digital Gaming Market by Platform, 2015-2026, $ bn 49

Table 7. Asia Pacific Digital Gaming Market by Audience, 2015-2026, $ bn 54

Table 8. Asia Pacific Digital Gaming Market by Business Mode, 2015-2026, $ bn 59

Table 9. Asia Pacific Digital Gaming Market by Distribution Channel, 2015-2026, $ bn 68

Table 10. APAC Digital Gaming Market by Country, 2015-2026, $ bn 73

Table 11. China Digital Gaming Market by Device, 2015-2026, $ bn 76

Table 12. China Digital Gaming Market by Platform, 2015-2026, $ bn 76

Table 13. China Digital Gaming Market by Business Mode, 2015-2026, $ bn 76

Table 14. Japan Digital Gaming Market by Device, 2015-2026, $ bn 79

Table 15. Japan Digital Gaming Market by Platform, 2015-2026, $ bn 79

Table 16. Japan Digital Gaming Market by Business Mode, 2015-2026, $ bn 79

Table 17. India Digital Gaming Market by Device, 2015-2026, $ bn 81

Table 18. India Digital Gaming Market by Platform, 2015-2026, $ bn 81

Table 19. India Digital Gaming Market by Business Mode, 2015-2026, $ bn 81

Table 20. Australia Digital Gaming Market by Device, 2015-2026, $ bn 83

Table 21. Australia Digital Gaming Market by Platform, 2015-2026, $ bn 83

Table 22. Australia Digital Gaming Market by Business Mode, 2015-2026, $ bn 83

Table 23. South Korea Digital Gaming Market by Device, 2015-2026, $ bn 85

Table 24. South Korea Digital Gaming Market by Platform, 2015-2026, $ bn 85

Table 25. South Korea Digital Gaming Market by Business Mode, 2015-2026, $ bn 85

Table 26. Digital Gaming Market in Rest of APAC by Country, 2015-2026, $ bn 87

Table 27. APAR GAMES: Company Snapshot 92

Table 28. APAR GAMES: Business Segmentation 92

Table 29. APAR GAMES: Product Portfolio 93

Table 30. APAR GAMES: Revenue, 2016-2018, $ bn 93

Table 31. APAR GAMES: Recent Developments 93

Table 32. Risk Evaluation for Investing in Asia Pacific Market, 2019-2026 118

Table 33. Critical Success Factors and Key Takeaways 121

Figure 1. Research Method Flow Chart 11

Figure 2. Breakdown of Primary Research 13

Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation 15

Figure 4. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2026 17

Figure 5. Asia Pacific Digital Gaming Market, 2019-2026, $ bn 20

Figure 6. Primary Drivers and Impact Factors of Asia Pacific Digital Gaming Market 23

Figure 7. Primary Restraints and Impact Factors of Asia Pacific Digital Gaming Market 26

Figure 8. Investment Opportunity Analysis 30

Figure 9. Porter’s Fiver Forces Analysis of Asia Pacific Digital Gaming Market 33

Figure 10. Breakdown of Asia Pacific Digital Gaming Market by Device, 2019-2026, % of Revenue 37

Figure 11. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Device, Value ($ bn) and Share (%) 38

Figure 12. Asia Pacific Digital Gaming Market: Mobile Devices Based Gaming, 2015-2026, $ bn 39

Figure 13. Asia Pacific Digital Gaming Market: Smartphones, 2015-2026, $ bn 41

Figure 14. Asia Pacific Digital Gaming Market: Tablets, 2015-2026, $ bn 42

Figure 15. Asia Pacific Digital Gaming Market: Other Mobile Devices, 2015-2026, $ bn 43

Figure 16. Asia Pacific Digital Gaming Market: PC Based Gaming, 2015-2026, $ bn 44

Figure 17. Asia Pacific Digital Gaming Market: Boxed and Downloaded PC Games, 2015-2026, $ bn 45

Figure 18. Asia Pacific Digital Gaming Market: Browser PC Games, 2015-2026, $ bn 46

Figure 19. Asia Pacific Digital Gaming Market: Console Units Based Gaming, 2015-2026, $ bn 47

Figure 20. Asia Pacific Digital Gaming Market: Other Devices Based Gaming, 2015-2026, $ bn 48

Figure 21. Breakdown of Asia Pacific Digital Gaming Market by Platform, 2019-2026, % of Revenue 49

Figure 22. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Platform, Value ($ bn) and Share (%) 50

Figure 23. Asia Pacific Digital Gaming Market: Offline Gaming, 2015-2026, $ bn 51

Figure 24. Asia Pacific Digital Gaming Market: Cloud Gaming, 2015-2026, $ bn 52

Figure 25. Asia Pacific Digital Gaming Market: Online Gaming, 2015-2026, $ bn 53

Figure 26. Breakdown of Asia Pacific Digital Gaming Market by Audience, 2019-2026, % of Revenue 54

Figure 27. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Audience, Value ($ bn) and Share (%) 55

Figure 28. Asia Pacific Digital Gaming Market: Social Gamers, 2015-2026, $ bn 56

Figure 29. Asia Pacific Digital Gaming Market: Serious Gamers, 2015-2026, $ bn 57

Figure 30. Asia Pacific Digital Gaming Market: Core Gamers, 2015-2026, $ bn 58

Figure 31. Breakdown of Asia Pacific Digital Gaming Market by Business Mode, 2019-2026, % of Revenue 59

Figure 32. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Business Mode, Value ($ bn) and Share (%) 60

Figure 33. Asia Pacific Digital Gaming Market: Paymium, 2015-2026, $ bn 62

Figure 34. Asia Pacific Digital Gaming Market: Freemium, 2015-2026, $ bn 63

Figure 35. Asia Pacific Digital Gaming Market: Subscription, 2015-2026, $ bn 64

Figure 36. Asia Pacific Digital Gaming Market: Advertising, 2015-2026, $ bn 65

Figure 37. Asia Pacific Digital Gaming Market: Player to Player, 2015-2026, $ bn 66

Figure 38. Asia Pacific Digital Gaming Market: Microtransaction, 2015-2026, $ bn 67

Figure 39. Breakdown of Asia Pacific Digital Gaming Market by Distribution Channel, 2019-2026, % of Revenue 68

Figure 40. Contribution to Asia Pacific 2020-2026 Cumulative Revenue by Distribution Channel, Value ($ bn) and Share (%) 69

Figure 41. Asia Pacific Digital Gaming Market: Retail Channels, 2015-2026, $ bn 70

Figure 42. Asia Pacific Digital Gaming Market: Online Channels, 2015-2026, $ bn 71

Figure 43. Breakdown of APAC Digital Gaming Market by Country, 2019 and 2026, % of Revenue 73

Figure 44. Contribution to APAC 2020-2026 Cumulative Revenue by Country, Value ($ bn) and Share (%) 74

Figure 45. Digital Gaming Market in China, 2015-2026, $ bn 75

Figure 46. Digital Gaming Market in Japan, 2015-2026, $ bn 78

Figure 47. Digital Gaming Market in India, 2015-2026, $ bn 80

Figure 48. Digital Gaming Market in Australia, 2015-2026, $ bn 82

Figure 49. Digital Gaming Market in South Korea, 2015-2026, $ bn 84

Figure 50. Digital Gaming Market in Rest of APAC, 2015-2026, $ bn 86

Figure 51. Growth Stage of Asia Pacific Digital Gaming Industry over the Forecast Period 88

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